• 扫描上方二维码
    关注“零壹互娱”微信公众号
  •  


UE4 Development Engineers



Job Descriptions:

1. Console game UE4 development.

2. Well understand the market trend and player’s needs as well as the project 

aim and capable of making proper decisions and driving great developing results.

3. Sufficient application on UE4 blueprint and plug-in techniques and knowhows on coding game client.





———————————————————————————————————————————————————————————————————————————————



Director of Game Testing Planner


Job Descriptions:

1. Lead the whole game testing team, decide the standard game testing procedures.

2. Experts on black and white boxes testing.
3. Highly responsible and focus on works, master and lead the whole Technique project.




———————————————————————————————————————————————————————————————————————————————


3D Scenario 


Job Descriptions:

1. Integrate all scenario resources. Construct and create 3D game maps on UE4 and the light setting.

2. Apply to Engine editor and restore and recreate on scenario original maps, the wholesome management on the final gaming effects.




———————————————————————————————————————————————————————————————————————————————


Motion Designer



Job Descriptions:

1.TPS game action designer on PS4 Console platform.
2.3 years’ experience on animation design.
3.Familiar with motion capture and data recovering; 3Dmax and animation production process.
4.Expert at creating skeletons with Maya, binding skins and action development.
5.Team player, strong communicative skills, quick learner.
6.CP and Console games lover.




———————————————————————————————————————————————————————————————————————————————



Concept Artist 



Job Descriptions:

1. Visualizes and creates art for characters, creatures, vehicles, environments, and other creative assets.

2. Highly active, executive and independent, able to complete the designing and graphic creating process.





———————————————————————————————————————————————————————————————————————————————


Technical Artist



Job Descriptions:

1. Acting as a bridge between the Artists and Programmers working on a game.

2. Ensuring art assets can be easily integrated into a game without sacrificing the artistic vision or exceeding the platform’s technical limits.

3. Investigating new techniques, implementing them and training the team.

4. Strong technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders.



Address:Room 368, Building No.6,  Shangdi 10th street No.1 Courtyard, Haidian District, Beijing, China

Please send your CV to : HR@zogame.com.cn